Two Point Campus review: A management masterpiece

Two Point Campus Party

Welcome, settle down class, as today we’re going to be learning about Two Point Campus. If you’re unsure about getting this game, then I’ve one very simple question to ask you. Did you play and enjoy Two Point Hospital? If yes, then you’ll like Two Point Campus, so you’re dismissed. As for the rest of you, we’ve got a lot to cover, so eyes front, throw out that gum, and I can hear you whispering in the back, Darrell.

While the modern indie market never lets any genre truly “die out”, it’s fair to say that management games haven’t been super popular in a long time. There have been good games like Project Highrise that are mechanically sound, but they still lack that inherent charm and unique vibe that made the classics what they are.

If you’re someone who had to feed their hunger by replaying Dungeon Keeper and Theme Hospital over and over for twenty years, then Two Point Hospital was the shining beacon of hope that put everything right in your world. It did a great job of modernising the genre while retaining the nostalgic experience it was selling itself as. However, four years down the road from that, it’s not enough for Two Point Campus to simply be a throwback – it needs to show that the genre can still innovate.

What better theme to pick for innovation than a college setting, where the minds that will expand the horizons of the future are moulded? Plus, it’s a setting no other management game has ever quite nailed. Much like how Prison Architect hit on a theme that’s never got much attention, Two Point Campus manages to feel like something new purely on the back of being a college game.

While there are many gameplay similarities to Two Point Hospital, this isn’t just a copy/paste job. Yes, you’ll still be building different rooms and hiring staff to work those rooms as you slowly grow, the game has gone to great lengths to reflect the differences in managing a school rather than a hospital.

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In a hospital, the goal is getting everyone through the system quickly with the best care possible, but your students in college are going to be sticking around for a few years, so the majority of your focus has to be about sustaining their happiness and quality of life because that will eventually reflect in their final grades.

Splitting the game up into academic years was a great idea. It gives you a proper mental break from everything that’s going on and lets you schedule your plans for expansion around these times. It also encourages you to spend time building up your resources during the year to make your courses much better during the break, for which you will immediately see increased income when you start the next year. If you’ve done it right, of course.

The emphasis on student happiness is also a good choice. Since it’s one of the biggest factors in what grades they get, it heavily rewards you …read more

Source:: ForTheWin

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