Review: The Division 2 Is a Worthy Successor With 1 Radical New Change
Tom Clancy’s The Division 2 is about reconstruction, both political and personal. Set in Washington, D.C., the city is at risk of collapse after an essential government asset, Strategic Homeland Division HQ, goes dark. Without the technology of the unit, nationwide coordination between groups of agents tasked the save the world is impossible. Should things go even further south, the whole country could be at risk. Playing as an agent rerouted from Manhattan, where the virus that set off this apocalypse originated, you’ll pick up seven months after the events of the first game. Clearly, things haven’t improved. If anything, the country’s even worse off.
In The Division, a man-made virus was dispersed throughout the city, attached to dollar bills, on Black Friday. New York City quickly ends up on the verge of collapse, which is when super soldier-style civilian sleeper agents — that’s who you’ll play — are activated as a last stand to protect society. New York collapsed in the first game, and the problems have only spread since then. But The Division 2, available now on PC, PlayStation 4, and Xbox One from publisher Ubisoft, is focused on building things back up again in D.C.
The sequel tasks players with rebuilding settlements across the in-game area called the District, with the overarching goal of saving the country. But as much as developer Massive Entertainment is setting up large-scale goals in The Division 2, its main focus is on city-level life. These goals have larger implications in the game’s world, to be sure. As players complete The Division 2’s sprawling missions, settlements of survivors begin to thrive. Civilians use supplies found on agent’s missions to plant gardens, build new schools, and even collect bee hives for honey — it’s the little things, right? These settlements, along with Strategic Homeland Division HQ at the White House, act as home bases in The Division 2. As they fill up with life, the settlements act as visual indications of your progress. They’re also where you’ll upgrade your gear and pick up side missions.
During the 30 hours I’ve spent with the game so far — which is how long it took to complete the main storyline and some of the secondary content — it was hard to ignore The Division 2’s randomized activities that pop-up throughout the city. Sometimes it’s about shutting down a propaganda broadcast on a speaker. Other times it’s saving a civilian from a public execution, or helping a group of survivors reclaim a swath of land. Even though the instances are often repetitive — they call for a whole lot of bullets and not much else — I still felt compelled to complete them. After spending so much time and energy on building out settlements for the people of D.C., I felt bad to leave another person to die. Ironic, however, that doing so required leaving a whole other group of people dead in the streets.
There are four groups of bad guys to fight: opportunistic scavengers called The Hyenas, revenge-driven …read more
Source:: Time – Technology